Views
Quad:setViewport
Sets the texture coordinates according to a viewport.
Contents |
Function
Synopsis
Quad:setViewport( x, y, w, h )
Arguments
number x- The top-left corner along the x-axis.
number y- The top-right corner along the y-axis.
number w- The width of the viewport.
number h- The height of the viewport.
Returns
Nothing.
See Also