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Add transformation matrices. More...
Functions | |
| template<typename T > | |
| detail::tmat4x4< T > | rotate (T angle, T x, T y, T z) |
| template<typename T > | |
| detail::tmat4x4< T > | rotate (T angle, detail::tvec3< T > const &v) |
| template<typename T > | |
| detail::tmat4x4< T > | rotate (detail::tmat4x4< T > const &m, T angle, T x, T y, T z) |
| template<typename T > | |
| detail::tmat4x4< T > | scale (detail::tvec3< T > const &v) |
| template<typename T > | |
| detail::tmat4x4< T > | scale (detail::tmat4x4< T > const &m, T x, T y, T z) |
| template<typename T > | |
| detail::tmat4x4< T > | scale (T x, T y, T z) |
| template<typename T > | |
| detail::tmat4x4< T > | translate (detail::tmat4x4< T > const &m, T x, T y, T z) |
| template<typename T > | |
| detail::tmat4x4< T > | translate (T x, T y, T z) |
| template<typename T > | |
| detail::tmat4x4< T > | translate (detail::tvec3< T > const &v) |
Add transformation matrices.
<glm/gtx/transform.hpp> need to be included to use these functionalities.
| detail::tmat4x4<T> glm::gtx::transform::rotate | ( | T | angle, |
| T | x, | ||
| T | y, | ||
| T | z | ||
| ) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
From GLM_GTX_transform extension.
| detail::tmat4x4<T> glm::gtx::transform::rotate | ( | T | angle, |
| detail::tvec3< T > const & | v | ||
| ) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
From GLM_GTX_transform extension.
| detail::tmat4x4<T> glm::gtx::transform::rotate | ( | detail::tmat4x4< T > const & | m, |
| T | angle, | ||
| T | x, | ||
| T | y, | ||
| T | z | ||
| ) |
Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
From GLM_GTX_transform extension.
| detail::tmat4x4<T> glm::gtx::transform::scale | ( | detail::tvec3< T > const & | v | ) |
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
From GLM_GTX_transform extension.
| detail::tmat4x4<T> glm::gtx::transform::scale | ( | detail::tmat4x4< T > const & | m, |
| T | x, | ||
| T | y, | ||
| T | z | ||
| ) |
Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.
| detail::tmat4x4<T> glm::gtx::transform::scale | ( | T | x, |
| T | y, | ||
| T | z | ||
| ) |
Builds a scale 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.
| detail::tmat4x4<T> glm::gtx::transform::translate | ( | detail::tmat4x4< T > const & | m, |
| T | x, | ||
| T | y, | ||
| T | z | ||
| ) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.
| detail::tmat4x4<T> glm::gtx::transform::translate | ( | T | x, |
| T | y, | ||
| T | z | ||
| ) |
Builds a translation 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.
| detail::tmat4x4<T> glm::gtx::transform::translate | ( | detail::tvec3< T > const & | v | ) |
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
From GLM_GTX_transform extension.
1.7.4